
You can purchase ammo at vending machines located around Edensin, but the game doesn't make finding them easy.

Guns like the M16 alleviate this somewhat, but finding ammunition is nigh-on impossible unless the enemies you're fighting are using the same weapon themselves. The Fournicator sounds like it might be outlandish but it's essentially just a shotgun with four barrels.Īside from being dumb and outright broken at times, the AI also soaks up bullets, making most of the weapons feel decidedly weak. The former lets you chop off limbs by chucking a machete that comes back to you, while the latter unleashes a swarm of pigeons that will rip apart any nearby foes in a feathery fury. The boomerang machete and pigeon mine are the only weapons that veer away from your bog-standard firearms. All of the weapon types lack the punch and sense of impact you would expect, which is partly due to the flaccid sound design, and aiming down sights feels overly clunky and stiff in a way not many shooters do. The Postal Dude's arsenal consists of a familiar assortment of pistols, shotguns, and rifles, none of which feel satisfying to use outside of the revolver-because it lets you dispatch multiple enemies at once like Overwatch's Cole Cassidy.

Your foes have a tendency to run toward you in a straight line and suddenly forget you exist, or clump together in a group, motionless, waiting to be killed. Enemy AI is the main culprit hindering Postal 4's first-person shooting, but it's far from the only one. Eventually, these odd jobs add more and more firefights, whether you're getting involved in shootouts with border patrol agents or an anti-bidet cult.Ĭombat would add a tinge of excitement if it weren't irredeemably bad. This is probably intentional in some cases, but to what end? Postal 4 doesn't offer a satirical critique of capitalism or anything like that the game is just designed around dull busywork that proves more effective than any sleeping pills. The one thing all of these objectives share in common-and I can't stress this is enough-is that they aren't fun to engage with in any way, shape, or form. Others are slightly more unusual, including one errand that tasks you with launching disillusioned Americans over the Mexican border using a makeshift catapult. These are mostly menial tasks like changing lightbulbs in the sewer, convincing people to sign a petition, and taking on the mantle of a prison guard for the day. Much like previous games in the series, you're given a different set of errands to complete each day, from Monday through Friday.

Fortunately, the fictional town of Edensin, Arizona is located just over the horizon, so the unlikely duo head there in search of employment and their stolen items. After taking a pitstop and forgetting to lock their car, the pair's vehicle, trailer home, and all of their earthly possessions are stolen, leaving them stranded at the side of the road with nowhere to call home. Postal 4's basic setup sees the Postal Dude return along with his loyal canine companion, Champ. Postal 4 can't even claim to be problematic, as its bloodshed is notably tame by today's standards, and any jokes that might be considered offensive are too focused on lazy stereotypes to be considered noteworthy.
Postal 4 friday series#
This is a series that gained traction by courting controversy at a time when pearl-clutching over video game violence was world news. It's mind-numbingly dull, its combat is unenjoyable and lifeless, its humor is unfunny, and it's plagued by myriad technical issues, glitches, and crashes. The Steam page for open-world first-person shooter Postal 4: No Regerts markets it as, "The long-awaited true sequel to what's been fondly dubbed as 'The Worst Game Ever,' Postal 2!" If developer Running With Scissors' goal was to live up to this legacy and maybe even outdo itself, then it succeeded with aplomb. Richard Wakeling Apat 9:53AM PDT Postal 4: No Regerts is an abysmal video game with no redeeming qualities other than the fact that it eventually ends.
